Would you mind attaching your version of the model, so I can show it to him?
It´s already there linked beneath the image:mrgreen:
But it´s just a quick hack.
Cheers
Frank
Would you mind attaching your version of the model, so I can show it to him?
It´s already there linked beneath the image:mrgreen:
But it´s just a quick hack.
Cheers
Frank
I downloaded it, but it seemed to be my original file.
The "boolean-reduc.0.XXX" object will be generated at the same place - so either delete your original object or make it unvisible via "mode-icon".Hi,
I'm fairly new to Cheetah3D, so this might fall under RTFM...
When you have run the script and hit Apply.. then what? How do I get/save/use the new polygon reduced object? I want to get rid of the the original object as it is messy from various boolean operations.
Agreed - but why you´re using Boolean operations then? :mrgreen:And thanks for a great product! Really takes the pain out of modelling.
The "boolean-reduc.0.XXX" object will be generated at the same place - so either delete your original object or make it unvisible via "mode-icon".
Agreed - but why you´re using Boolean operations then? :mrgreen:
Cheers
Frank
Select it in the object browser and hit backspace - gone.Yes, I get that reduc.0.XXX object, but I cannot delete the original object - everything disappears. "mode-icon" also does not compute for me. I must be missing something very basic.
Yes - for sure. Lets have a try - post a screenshot and learn something new.If you saw why I used boolean operators, you would probably come and visit me and hit me with the stupid-stick...
Select it in the object browser and hit backspace - gone.
Yes - for sure. Lets have a try - post a screenshot and learn something new.
Cheers
Frank
Ouch!Yes, but when I delete the object nothing is left, just that reduc.0.XXX. I must be having them in wrong order or have the wrong selection or something when I invoke the script.
Regarding the polygon-obese model. 2 boxes + boolean, then 4 cylinders + boolean. Maybe I did something wrong to get into that mess, but I figured that reducing polygons would be nice trick to know.