I'm just learning to do keyframe animation on a rigged character, by posing the bones. Here's what I've learned so far:
Suppose I decide I need to stretch out one part of the animation a little bit — say, move one pose over a few frames. My experimentation seems to indicate that to do this I have to manually select each and every bone in the hierarchy (there are about 50 of these), and drag each one over. Even if I have the "key whole hierarchy" mode button on.
Is this really true, even in Cheetah3D 7? No way to move the key frame with all keyed data at once?
- Turn on the "key whole hierarchy" mode button below the timeline.
- Every time you want to record a key, select the skeleton root before clicking the Record button.
- For my purposes, at least, I want to turn off keying Position and Scale while in this mode. If I want to animate the root position, then for any key that moves the root, I need to turn off the "key whole hierarchy" mode, turn on Position, click Record, and then toggle those two modes to get back to normal.
Suppose I decide I need to stretch out one part of the animation a little bit — say, move one pose over a few frames. My experimentation seems to indicate that to do this I have to manually select each and every bone in the hierarchy (there are about 50 of these), and drag each one over. Even if I have the "key whole hierarchy" mode button on.
Is this really true, even in Cheetah3D 7? No way to move the key frame with all keyed data at once?