Rigging Robot Arm

Hi All,

I'm trying to rig this simple Robot Arm - similar to the Robot Arm in the tutorial section http://loewald.com/c3dbook/Tutorials/.
I know there are a couple of different was to rig this but was hoping for a solution using the IK Constraints Tag.
I have tried replicating the robot arm in the tutorial but I think I'm missing something.

Cheers,

Momo
 

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  • robot_arm.zip
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If you compare the position parameters between the Transform
Tool and the objects you'll see a difference, which means you
need to burn the pivot point in the Coord System panel.

Plus the IK handle is set to 5 usually I set it to 2 which works best most of the time.
 
Thanks Zoohead,

Thought it would be something simple like this. I don't use Burn pivot point very often, I just assumed that the pivot point was where it was located in the viewer. IK Handle set to 4 works well for me.
 
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