Martin
0
Why the UV maps are always backwards and upside down?
No matter which way the UV's are un wrapped.
I am constantly using UV Stepper to correct this. Can this be fixed!
The unwrapping tool flattens a 3D surface to a 2D surface while trying to minimise texture distortion. It therefore doesn't really care if a UV map gets rotated or offset since that has zero influence on the quality of the solution. The "upside down" term is also something that might make sense for the sides of a cube but already becomes difficult if you consider the top or bottom side of the cube.
The best method to solve this problem is actually to introduce projective painting which allows you to freely paint on the 3D model in the 3D view. Then it doesn't matter anymore if the UV coords are flipped, rotated offset. As long as the UV coords don't overlap everything is fine. And that projective painting is actually very high on my todo list.