Tiberius
New member
Hello y'all, I've been using Cheetah3D as a hobby for quite a while, but only at a very low level. Up until recently, my most complicated projects were basic mech suits and such that were actually a bunch of pieces grouped together in a similar-to-skeleton fashion. I recently (3 days ago) started playing around with making more advanced characters, and started experimenting with the skeleton capabilities of the program.
I've got just a few questions that I can't seem to find answers to elsewhere. Anybody who has any advice or input is invited to share it.
First off, I know I probably can't achieve it, but I'm attempting to get as close to in-game cinematic quality as possible. Any advice about how to construct a human face at that sort of level?
Second, what would you suggest for eyelids? I've tried just making larger half-circles around an eye with the same texturing as the rest of the face, but it just doesn't look right.
Last, how would I go about creating a hood and/or cloak for a character? It doesn't have to simulate the flow of cloth as long as there's a feasible way to do it manually.
I've got just a few questions that I can't seem to find answers to elsewhere. Anybody who has any advice or input is invited to share it.
First off, I know I probably can't achieve it, but I'm attempting to get as close to in-game cinematic quality as possible. Any advice about how to construct a human face at that sort of level?
Second, what would you suggest for eyelids? I've tried just making larger half-circles around an eye with the same texturing as the rest of the face, but it just doesn't look right.
Last, how would I go about creating a hood and/or cloak for a character? It doesn't have to simulate the flow of cloth as long as there's a feasible way to do it manually.