I'm creating some simple models for use in web-based AR. It's important for the models to be "lightweight". I've been doing some reading on how to create low poly models with a smooth appearance, and it seems normal maps are the way to go.
Attached is a "cartoon-like" rocket that I'd like to use. Is there a way, using C3D, to maintain the low poly count of the first image but have it look like the second image below when rendered in real time?
The engine being used supports normal maps, and I read that a baked texture from a high poly mesh can be used to create a normal map for a low poly model. However, I have no firsthand experience doing this, and it's unclear if it can be done directly with C3D or not. Any info or insights appreciated. (C3D model file attached.)
Attached is a "cartoon-like" rocket that I'd like to use. Is there a way, using C3D, to maintain the low poly count of the first image but have it look like the second image below when rendered in real time?
The engine being used supports normal maps, and I read that a baked texture from a high poly mesh can be used to create a normal map for a low poly model. However, I have no firsthand experience doing this, and it's unclear if it can be done directly with C3D or not. Any info or insights appreciated. (C3D model file attached.)