Helmut
0
* Having an object browser with numerous objects can be a mild PITA when there is a need to edit related but distributed elements. My object browser is the full depth of an iMac 27 and there are often times when I can´t see the full list and need to collapse elements which are currently unimportant.
* I wish there were an option to temporarily reduce the object browser to show a subset of hierarchic objects.
* The subset resulting from a search is partly useless, even if the query results is a single object being shown:
modifiers can be added but are invisible and therefore can´t be edited.
any associated child hierarchy is invisible / inaccessible.
materials can´t be assigned.
etc
* It IS possible to enter a search string, select all and return to the full object browser (activating "reveal in object browser) but this works inconsistently, showing parts in a revealed sub-hierarchy whilst ignoring parts in any collapsed hierarchy. It actually seems to highlight hidden occurrances, but parts of the sub-hierarchies remain collapsed and associated objects are not visible.
* In any case, once an element in the object browser (the sample shows the highlighted valves of the human heart) has been selected for detailed editing, the multiple selection is gone.
* If anybody modelling complex scenes containing dozens of hierarchical subsystems has devised a useful workflow, please specify your solutions. I may have missed a simple trick
* I wish there were an option to temporarily reduce the object browser to show a subset of hierarchic objects.
* The subset resulting from a search is partly useless, even if the query results is a single object being shown:
modifiers can be added but are invisible and therefore can´t be edited.
any associated child hierarchy is invisible / inaccessible.
materials can´t be assigned.
etc
* It IS possible to enter a search string, select all and return to the full object browser (activating "reveal in object browser) but this works inconsistently, showing parts in a revealed sub-hierarchy whilst ignoring parts in any collapsed hierarchy. It actually seems to highlight hidden occurrances, but parts of the sub-hierarchies remain collapsed and associated objects are not visible.
* In any case, once an element in the object browser (the sample shows the highlighted valves of the human heart) has been selected for detailed editing, the multiple selection is gone.
* If anybody modelling complex scenes containing dozens of hierarchical subsystems has devised a useful workflow, please specify your solutions. I may have missed a simple trick