Timeline & keyframe seems to have issues. I've only been doing animations for a couple months, but feel like I'm finding a few odd default behaviours.
1. Timeline playing only runs to the end of the screen on the right hand side then loops, missing the remaining take. To play a full take of 10 seconds you have to manually scroll as it plays... so it doesn't reach the end of the screen. Or Manually scroll past the 4 seconds and push the play button. Seems odd behaviour.
2. The default time line length is 4 seconds across my display, if I adjust the take length to 2 seconds the timeline will automatically adjust for length to 2 seconds, if you now change the take length back to 4 seconds.. it doesn't re-adjust the timeline back to 4 seconds across the display.
3. In some rare instances I get more than 4 seconds along the display, sometimes 10 or 15 seconds, but I don't know how that happens. I can't find any thing in preferences or in the interface which you can change that default behaviour of the timeline.
3. When doing key-framing on positions, scale, rotations selected.... positions and rotations don't hold if you do changes elsewhere along the timeline. I have tried tactics like doubling up on a keyframe to lock in either end, but if you do a complex character animation like a juggling scene, positions, rotations end up altering slightly from their original positions even when you haven't change either of the end points along that part of the timeline. It seems like it is not holding position or rotation. Every time I do a new animation, I look at my workflow to see if I'm missing something.
If anyone can pinpoint where I'm going wrong... I'd be grateful. I'm using C3D version 7.3b2
1. Timeline playing only runs to the end of the screen on the right hand side then loops, missing the remaining take. To play a full take of 10 seconds you have to manually scroll as it plays... so it doesn't reach the end of the screen. Or Manually scroll past the 4 seconds and push the play button. Seems odd behaviour.
2. The default time line length is 4 seconds across my display, if I adjust the take length to 2 seconds the timeline will automatically adjust for length to 2 seconds, if you now change the take length back to 4 seconds.. it doesn't re-adjust the timeline back to 4 seconds across the display.
3. In some rare instances I get more than 4 seconds along the display, sometimes 10 or 15 seconds, but I don't know how that happens. I can't find any thing in preferences or in the interface which you can change that default behaviour of the timeline.
3. When doing key-framing on positions, scale, rotations selected.... positions and rotations don't hold if you do changes elsewhere along the timeline. I have tried tactics like doubling up on a keyframe to lock in either end, but if you do a complex character animation like a juggling scene, positions, rotations end up altering slightly from their original positions even when you haven't change either of the end points along that part of the timeline. It seems like it is not holding position or rotation. Every time I do a new animation, I look at my workflow to see if I'm missing something.
If anyone can pinpoint where I'm going wrong... I'd be grateful. I'm using C3D version 7.3b2