Cheetah 3d for iOS

podperson

Active member
#1
Well, it’s been eight years and there’s still no decent 3d app for iOS.

Well, I take that back — Shapr3d is pretty impressive but it’s a CAD program. It is a good source of inspiration for ways to do a highly usable 3d UI on the iPad though.

As of now, the iPad Pro absolutely clobbers lower end Mac laptops in performance across the board (single thread, multi thread, and GPU). With the pencil we now have an incredibly accurate pointing device. And for most 3d work a keyboard is not needed.
 
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#4
I see some powerful programs coming to IOS. I would love to see this one.
Just as the original started small so could the IOS version. Maybe just modelling, to begin with, then move into other features.
Andrew
 
#5
Shapr3d looks kinda fun, but it still looks like a toy. Autocad 360 looks interesting.

I still think the 2 biggest issues are screen size and ports. Relying on the cloud storage / email etc for files that can be hundreds of MB's in size is not great. I have no idea why Apple is so anally retentive with expansion ports, especially on the laptops and iPads. Yes, I know they make adapters, but it seems like the modern day Apple cop out.
 
#6
iOS should be low on the priority list IMO. Cheetah already runs on laptops, which are clearly portable, and for now, that should suffice. Given that Martin is a one man show, creating and maintaining priorities for Cheetah is key. Features are more important than iOS. For those who have been around for a while, we know that some features like SSS and Volumetric lighting have been a long time coming.
 
#7
I believe the App Store maybe his biggest hurdle to overcome in the future not just the iOS port because Apple will technically do the port for C3D when they release macOS on their ARM AXX chips (Tim Cook already mentioned during an interview {sorry didn't save the bookmark for it on YouTube} that Apple's been testing their iOS AXX chips with Mac OS X now macOS for years).
 
#9
iOS is an OS not a CPU...
You've made an assumption! Of course, iOS runs on Apples proprietary AXX chips & NOT AS the cpu itself. MacRumors has been following this topic as well as others discussing Apple's rumored research in this regard. IMHO I think its pretty obvious Apple is slowly adapting macOS to eventually run on a very powerful versions of its AXX cpu hardware thus its inevitable that macOS & iOS will share enough code between them that will allow for developers to only have to publish their app once that will conveniently be available across those environments.
 
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