Martin
0
Cheetah3D 7.3 Beta 5
Hi,
Beta 5 finally "finishes" the Dark Mode support. There are still some smaller things missing but they will follow up with later updates and won't make it in v7.3 anymore. So I hope that Beta 5 will be the last beta.
Thank you very much for all the feedback and the bug report.:smile:
New features in Cheetah3D 7.3 Beta 5:
New features in Cheetah3D 7.3:
Attention:
PLEASE BE AWARE THAT THIS IS BETA SOFTWARE SO DON'T USE IT ON IMPORTANT DATA.
Download link of Cheetah3D 7.3b5:
http://www.cheetah3d.com/download/Beta/Cheetah3D7.3b5.dmg
I hope you like the new features in Cheetah3D 7.3.:smile:
Kind regards
Martin
Hi,
Beta 5 finally "finishes" the Dark Mode support. There are still some smaller things missing but they will follow up with later updates and won't make it in v7.3 anymore. So I hope that Beta 5 will be the last beta.
Thank you very much for all the feedback and the bug report.:smile:
New features in Cheetah3D 7.3 Beta 5:
Code:
-OpenGl colors can be customized indipendently for dark and aqua mode
-fixed a redraw bug when changing preferences colors
-fixed point color bug (didn't work)
-various other bug fixes
New features in Cheetah3D 7.3:
Code:
-added support for macOS Mojave dark mode
-added PBR shader
-based on Disneys Principled shader
-added support for GGX BRDF
-added glTF exporter
-supports glTF and glb (binary glTF) output
-supports the following meshe attributes
-vertex
-normal
-two uv sets
-vertex color
-supports PBR materials
-color texture
-AO texture
-metalness texture
-roughness texture
-emissive texture
-AO/roughness/metalness texture merging to embedded texure export
-embedded textures
-supports animation export
-Takes
-object animation
-skeletal animations
support camera export
-added support for refractive caustics to Falcon renderer
-added "R", "G", "B" and "A" output channels to Image material node
-added support for DirectX style normal maps
-transitioned from libstdcpp to libc++
-upgraded Carve CSG library to latest version
-upgraded Bullet physics engine (v2.79 -> v2.87)
-upgraded OpenEXR library (v2.0 -> v2.2.1)
-updated FBX SDK library (libstdcpp -> libc++)
-removed dependency to BOOST library
-removed all OpenCL code
-repaced lots of OpenGL code (in preparation for Metal)
-changed specular color of default material to black
-improved node editor (copies all possible parameter values to new shader)
-fixed bug in node editor (fixed node position when changing shader node)
-fixed redraw bug in node editor
-fixed .h export problem
-fixed bug in material preview of state node
-fixed crashing bug in material import (failed to properly connect nodes)
-fixed bug in photon mapping
-fixed object selection bug
-fixed bug in node editor (displayed broken connections)
-fixed bug in "Add node" menu
-fixed material delete bug
-fixed bug in glass shader (invisible area lights)
-fixed bug in .jas importer (problem with v6.x skylights)
-fixed bug in .jas importer (converting v6.x point lights with radius to sphereical areas lights could fail)
-fixed bug in shadow mat (blocked glossy reflections)
-fixed bug when copy&pasting objects (take manager didn't' update)
-fixed bug in glass shader (appearing in Falcon with very low roughness values)
-fixed bug in particle mesh (particle alignment problem)
-fixed bug in SVG import
-fixed bug in gadget tool (problem with algning too (0,0,0))
-fixed crashing bug in scalpel tool
Attention:
PLEASE BE AWARE THAT THIS IS BETA SOFTWARE SO DON'T USE IT ON IMPORTANT DATA.
Download link of Cheetah3D 7.3b5:
http://www.cheetah3d.com/download/Beta/Cheetah3D7.3b5.dmg
I hope you like the new features in Cheetah3D 7.3.:smile:
Kind regards
Martin