Cheetah3D 7.1 Beta 3

Cheetah3D 7.1 Beta 3

Hi,
after the dust of the v7 release slowly settled it's time to start the beta test of the upcoming Cheetah3D 7.1. The following 7.x updates will focus on smaller features which I wanted to add since quite some time. There are many low hanging fruits in Cheetah3D which I want to pick in the following months. That also has the advantage that I can release 7.x updates on a more regular basis and release bug fixes and new features faster.

New features in Cheetah3D 7.1:
Code:
-added mesh simplification tool (using fast quadric mesh simplification https://github.com/sp4cerat/Fast-Quadric-Mesh-Simplification )
-added Loft creator object
-added normal compression to Cheetah/Falcon (saves a lot of RAM)
-added scroll wheel support to movie player in renderer manager
-improved Text spline object
   -added multi-line support
   -added font size property
   -added text alignment property
   -added character and line spacing property
   -added animation property
 -improved SVG import
   -improved import of densely packed path tags
   -arcs are no longer tesselated but converted to splines
-improved spline tesselation algorithm
   -more evenly spaced
   -3x faster
-improved lathe, polyplane and sweep objects (uv coords to covers)
-improved transform gadget (handles are easier to pick)
-imporved numerical precision of polyhedra object
-imporved numerical precision of ruler tool
-improved performance of material preview rendering
-improved FBX exported/imported (joint type gets handled properly)
-fixed bug in STL, OBJ, 3DS, etc. exporters (subtract with boolean modifier caused problems)
-fixed bug when entering negative values in properties editor (under Swedish language)
-fixed bug in transform tool (IK failed under certain conditions)
-fixed transparency bug in Cheetah
-fixed transparent shadow bug in solid shader
-fixed menu update bug when working with multiple scenes
-fixed document save bug when renderer was changed
-worked around a redraw bug in High Sierra
-updated some sample scenes

Changes in Beta 3:
Code:
-added scroll wheel support to movie player in renderer manager
-improved FBX exported/imported (joint type gets handled properly)
-worked around a redraw bug in High Sierra
-fixed menu update bug when working with multiple scenes
-fixed document save bug when renderer was changed
-updated documentation

Attention:
PLEASE BE AWARE THAT THIS IS BETA SOFTWARE SO DON'T USE IT ON IMPORTANT DATA.

Download link of Cheetah3D 7.1b3:
http://www.cheetah3d.com/download/Beta/Cheetah3D7.1b3.dmg

I hope you enjoy the new features in Cheetah3D 7.1.:smile:

Kind regards
Martin
 
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The Loft creator works nicely.
Maybe add an option for closed ends like the sweep has?

image.jpg
 

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* Thank you for the Loft and Mesh-Simplify tools (I have not tested other updates as yet).
* Servus from Vienna :smile:
 

Thanks for all the improvements.

I love the old Loft script, but having it as a Creator Object is even more exciting.

 
+1

What does the Loop and the Linear checkmarks do on the Loft creator; how are those supposed to be used?

I was curious about that too. The simplify tool is impressive in quality and speed. Would be useful for dense triangulated meshes.
—shift studio.
 
* When you have a set of splines, linear will interpolate with straight transitions, non-linear will generate smooth transitions.
* Loop will do what Miss OS suggested (I think), ie interpolate back to the 1st spline.
Servus from Vienna
 

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Though the Loft is in my script folder, I never really came to play with it.
Now with the creator it looks like there is great potential for quirky modeling :tongue:

fineglassware.jpg
modeled with v7.1b1, rendered with v7.0b25
 
Cool thing about the loft creator is it works with open+closed compound paths which the script isn´t capable of:
:p

Cheers
Frank
 

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* You can’t achieve a non-linear interpolation with just two splines.
* Imagine you have but two slices (red) of a mysterious sausage.
* There is no way for you to speculate on the shape of the sausage in between those two slices. It may have any geometry.
* Only when you collect more slices (pink) will you discover: “Shriek, it is a pork sausage”
 

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:D
@ Martin
Thanks for such a fine update already.

@ Misoversaturated:
Very Impressive!
What a skillfully arranged network of splines.

Thanks so much for sharing your .jas file!

It’s a great help to lean how and when to use C3D’s the various tools:

Loft
Transform
Symmetry
Taper
Ring
Boolean

@ Helmut & Zoo & Frank
Thanks for the helpful info on using the Loft Creator

My Best
Jeanny
 
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I made a gif to illustrate the Loft Controls.


Oh, that's really nice. Better than any documentation.:wink:

Bye
Martin

P.S. Which app do you use for creating gifs? If I create gifs they are always bigger and of lower quality.:frown:
 
Oh, that's really nice. Better than any documentation.:wink:

Bye
Martin

P.S. Which app do you use for creating gifs? If I create gifs they are always bigger and of lower quality.:frown:

I use Photoshop. It's a big hammer for a small nail.
Adobe has me hooked since v2.
 
Focus on Object - perhaps it doesn't work

Morning Dearest Forum.

It's possible that focus on object where you chose the object to focus on doesn't work. I have a hunch that is only works in whole units and not values like 0.065.

Regards


Andy
 

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Did you probably move the "person" in component mode away from its origin/pivot point? Call the Coord System and hit first "Center pivot point:" and then "Burn pivot point:". Does this help?

Cheers
Frank
 
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