I always use .jpegs. I've never used png. Just preference, I guess. I finally put a copy of the render in the gallery.
It's not a preference, it's a decision ;-)
PNG — losslessly compressed (no surprises, like weird artifacts), and alpha channel support.
JPEG — lossily compressed (which usually means smaller files) which also means every time you make an edit and save it, there's a generation loss (like copying a VHS tape to another VHS tape), and in particular, because the compression relies on a model of human perception, you're also giving up a lot more quality in places a person
usually won't notice (like darker tones, and especially dark blues). The problem is that a texture is not a final delivery image, so you're going to randomly degrade your overall image in ways that can't easily be predicted.
E.g. suppose you use a JPEG transparency map, and you want to make a glass pane look a little dirty, but it turns out this means using a source bitmap that's very dark. JPEG doesn't care about details in dark, so the transparency channel ends up having horrible artifacts which are obvious because the final image created isn't very dark. Transparency and reflection maps are often lots of shades of dark, and that's something JPEG will absolutely butcher if you're not careful.
So, no it's not a preference, it's a decision to trade storage space (which is very, very cheap) for quality.