How to connect a bunch of edges to a new point?
I'm sure this is very easy, but I've just spent 20 minutes searching and reading docs, and I can't find it.
I have a dish shape (polygon mesh). Now all I want to do is connect the rim of the dish to a new point, which I'll place in the center and a bit above the dish, forming a sort of "tent." (This is to make a convex collision mesh for use with Unity.)
I know how to ring-select the edges on the rim of the dish, but I can't find the tool (which must be there somewhere) that says, "Create a bunch of new triangles between the selected edges and the point in space which I'm clicking."
Can anybody point out what I've overlooked? Or some other way to accomplish it?
Thanks,
- Joe
I'm sure this is very easy, but I've just spent 20 minutes searching and reading docs, and I can't find it.
I have a dish shape (polygon mesh). Now all I want to do is connect the rim of the dish to a new point, which I'll place in the center and a bit above the dish, forming a sort of "tent." (This is to make a convex collision mesh for use with Unity.)
I know how to ring-select the edges on the rim of the dish, but I can't find the tool (which must be there somewhere) that says, "Create a bunch of new triangles between the selected edges and the point in space which I'm clicking."
Can anybody point out what I've overlooked? Or some other way to accomplish it?
Thanks,
- Joe