Video YouTube -46 min- Splines, tracking, animation

Video YouTube -46 min- Splines, tracking, animation

My first upload of a video for everyone to view.

Character eye movement animation

1 Eyes Tracking Using Splines & Target Tags & Animation
http://youtu.be/m1_yT9QY2Tw

Note that I have included a list of time-stamps that let the viewer jump around the video if they are viewing but these only work on YTube or G+.
Here is a copy of the list, in case you want to see what I have included.


0:00 start intro
0:53 general overview
1:56 specific overview
2:59 geting started with the mouse & clicking
3:30 drop the first cone into place, set the tracking

4:25 target tag (1st one)
5:34 2 ways to fix the offset for the target tag
6:15 my preferred way to do the offset = Transform modifier

7:37 adding the 2nd cone thus two eyes pointing under control
8:54 adding the spline + a few tricks for creating & editing splines
10:44 manipulating the track, controlling the eyes
12:20 edit spline tricks
13:40 fine tuning the tracking & eye movement

14:44 How to program the eye movements using the timeline
16:15 getting fancy with the programming action
17:55 more complex eye movements
18:52 zoom in to a different angle

20:16 Now make the eyes move independently
21:47 adding another tracking spline & a second target
22:55 and now the eyes point different directions
23:50 more spline editing tricks
26:45 using the gadget tool with the spline editing

28:08 grouping the whole set and and pasting into a new document
29:15 how to build a library of animated objects
29:27 moving objects, while the animation is running, adjusting the scene

31:25 how to re-match the eyes again
32:10 adding a new take for the animation
34:15 new take and eyes are now separate

35:25 one last lesson on the transform modifier, using double transform modifiers
37:24 insert an additional transform modifier
37:55 adding the wiggle motion on one eye only
38:50 wiggle timeline programming

Enjoy and comment so others can learn. Thanks.
 

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Hey Jim,

Wow, comprehensive - I've not watched the entire thing yet but nice one! Hope to fit the rest in tomorrow.
 
Thank you

Thank you again
My first upload of a video for everyone to view.

Character eye movement animation

1 Eyes Tracking Using Splines & Target Tags & Animation
http://youtu.be/m1_yT9QY2Tw

Note that I have included a list of time-stamps that let the viewer jump around the video if they are viewing but these only work on YTube or G+.
Here is a copy of the list, in case you want to see what I have included.


0:00 start intro
0:53 general overview
1:56 specific overview
2:59 geting started with the mouse & clicking
3:30 drop the first cone into place, set the tracking

4:25 target tag (1st one)
5:34 2 ways to fix the offset for the target tag
6:15 my preferred way to do the offset = Transform modifier

7:37 adding the 2nd cone thus two eyes pointing under control
8:54 adding the spline + a few tricks for creating & editing splines
10:44 manipulating the track, controlling the eyes
12:20 edit spline tricks
13:40 fine tuning the tracking & eye movement

14:44 How to program the eye movements using the timeline
16:15 getting fancy with the programming action
17:55 more complex eye movements
18:52 zoom in to a different angle

20:16 Now make the eyes move independently
21:47 adding another tracking spline & a second target
22:55 and now the eyes point different directions
23:50 more spline editing tricks
26:45 using the gadget tool with the spline editing

28:08 grouping the whole set and and pasting into a new document
29:15 how to build a library of animated objects
29:27 moving objects, while the animation is running, adjusting the scene

31:25 how to re-match the eyes again
32:10 adding a new take for the animation
34:15 new take and eyes are now separate

35:25 one last lesson on the transform modifier, using double transform modifiers
37:24 insert an additional transform modifier
37:55 adding the wiggle motion on one eye only
38:50 wiggle timeline programming

Enjoy and comment so others can learn. Thanks.
 
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