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Cheetah3D 5.1 was released today. Version 5.1 adds many new features like a new automatic skinning algorithm which generates almost perfect weight-maps. Binding a skeleton to a mesh was never easier. The timeline has been enhanced too. It is now possible to select, move and delete keys of a whole object hierarchy and not just of the selected object.
Version 5.1 finally also adds copy and paste of polygon, edge and point selections. A often requested feature which is a true time saver in daily work.
Also the memory usage of Cheetah3D has been optimized considerably. Especially large scene with many small objects load much faster (up to 10x) and consume up to 33% less memory.
The new node based material system also got some helpful enhancements. It is now possible to get a preview of all node types and not just the shading nodes. So intermediate results of the shading tree can be checked now.
Last but not least Cheetah3D 5.1 contains many bug fixes and improvements.
Cheetah3D 5.1 is priced at $149.00 (USD) for a single-user license. Customers may upgrade from Cheetah3D 1.x - 4.x for $69.00.
New features in Cheetah3D 5.1:
- added new automatic heat skinning
- added preview to all nodes
- added copy & paste of vertex selections
- added copy & paste of edge selections
- added copy & paste of polygon selections
- added constraint options to taper modifier
- added hierarchical key selection to time line
- added hierarchical key delete to time line
- added hierarchical key move to time line
- added undo/redo support to time line
- added "packed dots" procedural texture
- scenes with many objects load up to 10x faster
- scenes with many objects require considerably less RAM (up to 1/3 less)
- increased max. render resolution to 5000x5000
- improved radiosity sampling when error property is set to zero
- changed symmetry modifier behavior (triangulations of quads is now symmetrical)
- changed context menu of texture connection button (less entries)
- it is no longer required to click on the title of a node to select/drag it
- fixed uv bug in .sia import
- fixed bug in ball object
- fixed bug in sky light
- fixed un-even bevel bug
- fixed crashing bug in .3ds export
- fixed material copy and paste bug (lost names)
- fixed node copy and past bug (non deleted connections)
- fixed localization bug in selector properties
- fixed light backing bug
- fixed bug in optimize tool
- fixed some typos
- fixed bug in split tool
- fixed bug in area light
- fixed crashing bug in bevel tool
- fixed bug in bevel tool (deleted material assignments)
- fixed redraw bug in node editor (in German and Japanese version)
- optimized some materials
- changed some material names
- updated starters guide
- removed support for ICNS files (used framework is not 64 bit save)
- removed bug reporting feature (used framework is not 64 bit save)

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