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Cheetah3D 5.0 was released today. Version 5.0 adds a completely new node based material system which allows professional designers to create stunning new materials just by drag and drop. Additionally, the render engine was optimized to efficiently handle up to 16 CPU cores. The modeling tools have been extended by a new bevel tool and a bend modifier, and basic export to the Collada file format has been added. Cheetah3D 5.0 now also supports pivot points. Last but not least, Cheetah3D offers many small UI enhancements which accelerate daily work.
Cheetah3D 5.0 is priced at $149.00 (USD) for a single-user license. Customers may upgrade from Cheetah3D 1.x - 4.x for $69.00.
New features in Cheetah3D 5.0:
- Rendering
- New node based material system
- Support for up to 16 threads
- New irradiance cache
- Material defs can be saved (with embedded textures)
- Many new 2D, 3D or 4D procedural textures (and more to come)
- New shaders (toon, shadow, optimized dielectric and metal etc.)
- Blurred refraction
- Renderer stops much faster
- Modeling
- Bend modifier
- Bevel tool
- Better edge delete
- Support for pivot points
- Other small enhancemnets
- UI
- New node editor
- Tag selector
- Automatic texture reload
- Script menu update menu item
- Object history in properties editor
- Material name editing in material browser
- Jump to linked objects if you double click a link property
- text field un-selection when moving mouse over 3D or UV editor
- File IO
- Collada export (only static scenes)
- FBX loader supports pivot point
- improved .sia loader/exporter
- New German localization
- Many small enhancements, optimizations and bug fixes
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