First, thanks as always to Frank.
Resolution is one of the most basic functions of a rendering program, and the controls should not be baffling to a new user, much less an experienced one.
If Martin reads this, here is some beta feedback.
Having used C3D versions 4, 5, and 6 over the past 10 years I was used to "dialing in" the resolution width and height individually in the camera settings. Version 7 moved them to the renderer settings. I'm OK with that, but the control paradigm changed so that it is no longer possible to change the width or height by "dialing in" — the numbers have to be typed in. If you expect, as I did, to click the little control icons and use the mouse zoom wheel to adjust the numbers it just doesn't work. The hovering info box says "Proportional" whether it is or not, and if you click the arrow cursor on the control icon the change from proportional to non-proportional is so subtle, I for one did not notice it and I was looking right at it. Granted, most users have better vision than I do, and I have my monitor brightness at about 50% to avoid eye strain, so the contrast is reduced. But the only feedback is a change of 12 pixels, from light gray to dark gray.
In the attached screen shot, in the top two examples I carefully moved the arrow to the side to reveal the changing pixels, but if I clicked in the center of the icon, those pixels would have been even more obscured. The bottom one is actually not set for "Proportional" despite the misleading info box.
By comparison, the Photoshop Selection Tool options are clear and easy to set.
I hope this can be re-designed to at least make the function obvious. Personally, I would still prefer the previous adjustable width and height controls with a separate option for a Fixed Aspect Ratio rather than the vague and confusing "Proportional."