TimD
0
Exporting FBX & 3DS and Smoothing, rendering problems...
I've got a SketchUp Sandbox mesh and I want to render it in C3D, attaching a glass texture.
When I export the mesh via FBX, I get a facetted model in Cheetah.
3DS export seems OK, but when I render, I get the following result:
You can see the original geometry of the mesh, and I don't know where the 'noise' comes from...I'm really up against it here, time-wise...
I've got a SketchUp Sandbox mesh and I want to render it in C3D, attaching a glass texture.
When I export the mesh via FBX, I get a facetted model in Cheetah.
3DS export seems OK, but when I render, I get the following result:
You can see the original geometry of the mesh, and I don't know where the 'noise' comes from...I'm really up against it here, time-wise...