Reset a skeleton in T-Pose?
Would be very nice to have a function that stays in the bar that allows you to push it and set the skeleton in T-Pose.
Obviously the problem is to keep the correct rotation for the arms (90 degree) and legs (180); so probably the function should take a look at the name of the bone and figure out if is a leg or an arm or something else (naming convention...i wish )
Different case for quadrupeds; in that case i think that it gets much harder to figure out which bone is what (maybe something like a guided procedure putting control points to figure out where each joint is?).
Hope that the request makes sense, thanks!!
Would be very nice to have a function that stays in the bar that allows you to push it and set the skeleton in T-Pose.
Obviously the problem is to keep the correct rotation for the arms (90 degree) and legs (180); so probably the function should take a look at the name of the bone and figure out if is a leg or an arm or something else (naming convention...i wish )
Different case for quadrupeds; in that case i think that it gets much harder to figure out which bone is what (maybe something like a guided procedure putting control points to figure out where each joint is?).
Hope that the request makes sense, thanks!!