phong tag for import .stl?
Hello everyone, congrats to Martin for this impressive program!
Martin won't like this, but I do most 3D models in CAD programs like Concepts Unlimited, Cobalt,... then import them into Cinema 4D for rendering and now am trying out cheetah for the renderings and i am very very impressed but need help on a fundamental passage.
In Cinema 4D I apply a phong tag to the .stl objects i import to turn the facetted polygons into smooth surfaces.
Importing .stl polygons in cheetah, what can i do in order to smoothen the facetted surfaces? i didn't find a phong tag, is there another method?
I imported a .stl file into cinema 4D, smoothen it with the phong tag. then exporting a .3ds file, importing that into cheetah the object is all smooth. why? i didn't manage to identify a difference in the object browser.
can anybody help me on this?
Bye,
Kristian
Hello everyone, congrats to Martin for this impressive program!
Martin won't like this, but I do most 3D models in CAD programs like Concepts Unlimited, Cobalt,... then import them into Cinema 4D for rendering and now am trying out cheetah for the renderings and i am very very impressed but need help on a fundamental passage.
In Cinema 4D I apply a phong tag to the .stl objects i import to turn the facetted polygons into smooth surfaces.
Importing .stl polygons in cheetah, what can i do in order to smoothen the facetted surfaces? i didn't find a phong tag, is there another method?
I imported a .stl file into cinema 4D, smoothen it with the phong tag. then exporting a .3ds file, importing that into cheetah the object is all smooth. why? i didn't manage to identify a difference in the object browser.
can anybody help me on this?
Bye,
Kristian