Texture for uv map size?
I create a texture go into edit mode, go into UV screen. Using the paint tool with the circle selected I load a brush texture the size of the circle I want to paint in the uv editor but when I do the circle paint the texture is off to the side (see pic). Is there any way to get this to work in C3D? Or do I have to go into Gimp to paint the UV map? That’s the only solution I have found.
Is there something I can read to understand what size texture I need to fit to a modeled object,? Hope I’m asking the right question.
I create a texture go into edit mode, go into UV screen. Using the paint tool with the circle selected I load a brush texture the size of the circle I want to paint in the uv editor but when I do the circle paint the texture is off to the side (see pic). Is there any way to get this to work in C3D? Or do I have to go into Gimp to paint the UV map? That’s the only solution I have found.
Is there something I can read to understand what size texture I need to fit to a modeled object,? Hope I’m asking the right question.
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