Render nodes?
Is this possible with Cheetah?
Is this possible with Cheetah?
No, it's not unfortunately.
Adding rudimentary AppleScript support to C3D would at least let you hack a workaround.
Yeah if I were Martin I'd implement render nodes and sell it as a "pro" feature.
It wouldn't be hard and easy money.
Unluckily doing it right is considerable work. Even "Pro renderers" have problems with efficiently sharing irradiance cache computations between rendering nodes for example. Doing network rendering is much more work than just spitting up a image in small pieces and letting it render on various nodes. At least if you use irradiance caching.
Ho ho, here you have my highest interest !But rendering nodes are quite high on my private todo list. But for the first my main focus is still on accelerating the renderer itself. For example rendering glass is already multiple times faster under 5.0.
Bye,
Martin