TimD
0
Dumb rendering question, as promised...
Following on from my gallery posting:
http://cheetah3d.de/forum/phpBB2/viewtopic.php?p=2091#2091
A few q's about the rendering:
Image rendered using HDRI. I've got great shading, but no shadows (shadows turned on for that particular camera). Also when I use Radiosity with a distant light (no HDRI), I get no shadows. Is this a Radiosity/HDRI thing, or is it just me not setting something up right?
Also, what's the best way of setting up a circular path for a camera? I want to do a 360-deg walkaround keeping the same upward-facing camera angle. Can you attach cameras to splines?
Also, is there a way to turn on a 'cone of vision' for a camera in the Editor windows? that would make set-up a lot easier.
TIA,
Tim
Following on from my gallery posting:
http://cheetah3d.de/forum/phpBB2/viewtopic.php?p=2091#2091
A few q's about the rendering:
Image rendered using HDRI. I've got great shading, but no shadows (shadows turned on for that particular camera). Also when I use Radiosity with a distant light (no HDRI), I get no shadows. Is this a Radiosity/HDRI thing, or is it just me not setting something up right?
Also, what's the best way of setting up a circular path for a camera? I want to do a 360-deg walkaround keeping the same upward-facing camera angle. Can you attach cameras to splines?
Also, is there a way to turn on a 'cone of vision' for a camera in the Editor windows? that would make set-up a lot easier.
TIA,
Tim