Arched windows
I'm still pootling around with the basics of Cheetah3D, in awe of the kind of images I'm seeing here so I was wondering if anyone could give me some pointers as to the current best practice for creating arched windows/doorways openings in a surface.
Before Cheetah3D, my last experience of CGI was with Povray (under DOS!) so I know it can be done using Constructive Solid Geometry (is that the same as Cheetah's Booleans?) but is there another way now that subdivision of boxes seems to be the prevailing way to create complex objects?
Cheers.
Chris_B
I'm still pootling around with the basics of Cheetah3D, in awe of the kind of images I'm seeing here so I was wondering if anyone could give me some pointers as to the current best practice for creating arched windows/doorways openings in a surface.
Before Cheetah3D, my last experience of CGI was with Povray (under DOS!) so I know it can be done using Constructive Solid Geometry (is that the same as Cheetah's Booleans?) but is there another way now that subdivision of boxes seems to be the prevailing way to create complex objects?
Cheers.
Chris_B