ZooHead
0
Up until now I have been using IK Target animation, which works fine for the type of motion I've been going for.
IK Target animation is linear, all straight lines between Target Positions.
But let's say I want a different motion, perhaps a high kick like a can can dancer.
For this I need to describe a smooth arc and to do that with Target animation
all I can do is add more keyframes to smooth out the curve.
Spline Tracking is great for this type of motion.
Here's a comparison of both types. Can you see the difference?
It can be a good idea to plot your arcs with a spline to see them better.
Another method of course is FK aka forward kinematics.
Remember IK is linear, FK is not. FK produces natural arcs.
Smooth arcs can make the difference between good and great animation.
IK Target animation is linear, all straight lines between Target Positions.
But let's say I want a different motion, perhaps a high kick like a can can dancer.
For this I need to describe a smooth arc and to do that with Target animation
all I can do is add more keyframes to smooth out the curve.
Spline Tracking is great for this type of motion.
Here's a comparison of both types. Can you see the difference?
It can be a good idea to plot your arcs with a spline to see them better.
Another method of course is FK aka forward kinematics.
Remember IK is linear, FK is not. FK produces natural arcs.
Smooth arcs can make the difference between good and great animation.