'burned' pivot?
Hi, Hiroto. Splendid script.
I've noticed there's a strange (?) behavior that is related to how you are setting the pivot points in the script. It seems that, even though the pivots are reset, they aren't "burned". I'm wondering if you can add a checkbox option for "burn pivots". If I'm not being clear about this or am missing something, I'll try to post a video explaining it.
A little more clarification:
I mentioned on the forum that, previous to the accessibility of "Cracker", I used Blender to "Cell Fracture" objects then re-import them into C3D and use a script that I hacked from the "center of gravity" script (I made it do multiple objects). If I try to do anything with the pivots after using Cracker, things get weird (the pivots are off). But if I use the "Coord System"'s "Burn pivot point" after using Cracker, I can then set the pivots to whatever.
Does this make sense?
Thanks again. Donation coming...
-cg