The Isosurface Creator, while it is the fastest way
to a finished model in this case, it is a bit lumpy.
This may be due to the way the Iso Creator handles a curved spline.
Notice the way the vector lines move compared to a Sweep Creator.
I used the same spline for both as well as a Subdivision Modifier.
The only difference was the SubDiv Modifier was set to Stam Loop with the Iso Creator,
which should work better on triangular polygons, but it doesn't help at all here.
The resolution of the Isosurface Creator can be increased for some improvement.
This is a great method for rapid prototyping, with the
Sweep and Bridge method for the final renderings.
Decreasing the "Approximation angle" of the spline will help as well a higher resolution of the Isosurface creator.
See how the ends of the sweep wobbles while the Metaballs stays nice in place:
Adding a metaball to an existing highpoly mesh is possible unless it works inside an isosurface-creator BTW:
Review: Animating a Bezier spline inside a Sweep Creator results in an very
unpleasant jittery motion at the ends of the portion of the spline that's being bent.
In the attached gif you can clearly see the new edge loops appear corresponding
to the points being automatically added to the Bezier spline as it is bends.
This translates to the Sweep Creator to create this motion.
The Isosurface/Metaball method doesn't react to the
new point being generated so it moves smoothly.
With it's resolution set high enough, and the spline's approximation angle
set low enough, you can get a smooth surface but with a lot more polygons.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.