ZooHead
0
Orient Constraint Tag
The Orient Constraint Tag allows objects to inherit the orientation of another object.
Here I used three cubes to change the orientation
of three crude robotic arm parts for a simple animation.
The only F-Curve I edited was the shoulder, by adding spline transitions to ease in and out.
For the shoulder I only changed Pitch, and for the elbow I only changed Heading.
For the wrist I changed all three Heading, Pitch and Banking.
The jas file is version 7 but I don't think it will be a problem in v6.
Play around and have fun with it.
The Orient Constraint Tag allows objects to inherit the orientation of another object.
Here I used three cubes to change the orientation
of three crude robotic arm parts for a simple animation.
The only F-Curve I edited was the shoulder, by adding spline transitions to ease in and out.
For the shoulder I only changed Pitch, and for the elbow I only changed Heading.
For the wrist I changed all three Heading, Pitch and Banking.
The jas file is version 7 but I don't think it will be a problem in v6.
Play around and have fun with it.
Attachments
Last edited: