Cel Shader Available in v. 7?
Gentlepeople:
I am only now considering a return to Cheetah 3D as a complete modeling, texturing and animation tool set.
Before I make this decision, however, I'd need to know the following things about version 7:
1) Can textures now be "Painted", live on a 3D model surface, or are we still limited to painting directly on a UV map?
2) What, if any, improvements have been made to skeletal animation rigging and/or manipulation functions?
3) Is there a built-in set of functions that provide a 3D "cel shader" in the new (Falcon?) renderer. (Where can I read more about the functions and characteristics of this renderer?).
4) Are there any equivalents to "PBR" shaders in version 7?
5) In general, what procedures have been "streamlined" - made faster - (fewer mouse clicks and numeric field entries required)?
6) Are Tool functions and their parameters more intuitive - being able to be adjusted in the Viewport, rather than in one "Inspector" or another?
7) (Subjective comparison): Why would a potential user be attracted to Cheetah 3D, version 7 - as opposed to an Open Source application like Blender?
Thanks for considering these things,
Greg Smith
Gentlepeople:
I am only now considering a return to Cheetah 3D as a complete modeling, texturing and animation tool set.
Before I make this decision, however, I'd need to know the following things about version 7:
1) Can textures now be "Painted", live on a 3D model surface, or are we still limited to painting directly on a UV map?
2) What, if any, improvements have been made to skeletal animation rigging and/or manipulation functions?
3) Is there a built-in set of functions that provide a 3D "cel shader" in the new (Falcon?) renderer. (Where can I read more about the functions and characteristics of this renderer?).
4) Are there any equivalents to "PBR" shaders in version 7?
5) In general, what procedures have been "streamlined" - made faster - (fewer mouse clicks and numeric field entries required)?
6) Are Tool functions and their parameters more intuitive - being able to be adjusted in the Viewport, rather than in one "Inspector" or another?
7) (Subjective comparison): Why would a potential user be attracted to Cheetah 3D, version 7 - as opposed to an Open Source application like Blender?
Thanks for considering these things,
Greg Smith