Thanks Swizl
We must have both been typing at the same time.
I'm glad you posted before I did:
I like your suggestion and will do it that way.
My Best2U
Jeanny
1. I think everything here play-off its optimization/advantages under-the-hood and we surely will have just to deal with one material system for both renderers.
These are listed on the V7 Feature List:
1 “New physical BRDF material system” [Bidirectional reflectance distribution function] and “Added absorption to glass.”
2 EXR textures and G-Buffers
3 How does Merge replace/improve upon Import Children?
4 “Improved Crumple tool”
Thanks for any explanations.
In the Render Tag there is no longer "Visible for primary rays"
I also noticed "Filter textures" is no longer in the Render Tag.
I don't remember using this or if it will be necessary at some future time.
Hi and Welcome!Color mixing ratio is different.
I want to know which is true.
I can't upload image.
About cube glass simulation.
For example, one is cyan, another one is yellow, others are clear.
Mixing reddish color hue of cyan->yellow light path and yellow-> cyan light path are differnt
in v6.5.2.
But both are almost same color in v7.b15.
Hi and Welcome!
Are you on a Windows machine? Seems you´re using CYMK color space instead of RGB.
Please try to upload your images again and make sure they are not larger than 488KB:
Cheers
Frank
No! Seems you´re using the camera light as a light source.Does Falcon ignore the alpha channel?