Dice problem
Hi Frank,
I have created a dice using:
create a cube, with 3 sections on each side, make editable
- select the middle square polygon of each side (six),
and do "tools -> polygons -> normal scale" by 2.0
- next, in point mode, take the 8 corner vertices, and manually
scale them down (towards the center).
- then, in edge mode, take the middle section of
each rib of the cube (eight), and scale them down a little, towards centre.
- throw in a subdivision, and ready is case.
It looks great in cheetah and the render is superb.
However I export and import into Iclone the quality is poor.
What do I need to do to correct this ?
Cheers
SteveW