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ZooHead (Offline)
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Default 01.01.2014, 17:50


Nice work everyone, I'm going to sit this one out because of shoulder problems.
Still I had to do this animated tribute to Fight Club.

All done in Cheetah, except for the splines.

Also, here is a link to free vector splatter.

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Default 02.01.2014, 14:17

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Originally Posted by Rene66 View Post
Thanks Nichod for your tip - got that fixed. Still need to get the water drops on the soap and liquid on the chrome ring. Also not quite happy with my teeth and soap textures (you soap is texture is great Pat) - but mine is coming along.

Hi Rene, you're doing great I think yours is coming along way ahead of mine, and yes those droplets sure are real pesky

Nichod, many thanks for your tips and help, hopefully making progress.

Eric, nice touch with the poster animation

Cheers, Pat
   
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Default 05.01.2014, 12:40

Finally here's my contribution, which I rendered with a DoF tag (doh, big mistake, took rather longer to render than envisaged!). Image as rendered in C3D, no post-processing effects in PS, just adjusted the gamma slightly and resized.

The soap and teeth materials are procedural, the 'liquid gore' materials on the sink and drain are image driven.

I remade my original soap bar, probably to no good effect, had real problems when combining with the surface droplets, not really resolved, but this was a particular interest in this challenge, something I had been considering previously. Intend to carry the 'droplet' thing forwards, hopefully more progress can be made, ideally including the 'Isosurface' creator which I've ignored here.

The 'blood' effect is made to look different deliberately since Rene had done a really good job with this already. Thanks to Eric for the FudgeGraphics link, I used these as a starting point.

Not completely happy with the result but have made more progress making this than I ever thought I could possibly achieve on first viewing the original image, so thanks Nichod for prompting me to push along a bit.
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Default 05.01.2014, 12:54


Nice work Pat, I hope you do continue with the bubble/waterdrop, It seems to be the hardest part.

   
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Default My Take - 07.01.2014, 21:36

I wasn't a big fan of the square soap so I changed it. The bubbles were the hardest part. This was a fun time working this up.
could of used some sub surface scattering....
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Default 08.01.2014, 09:07

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I wasn't a big fan of the square soap so I changed it. The bubbles were the hardest part. This was a fun time working this up.
could of used some sub surface scattering....


Hi Uncle, I was wondering if you might have been working on something, nice to see another interpretation too

I agree with you about the bubbles, still playing around with them here. In the end this was more fun than it appeared at first view, learnt a lot along the way.

Cheers, Pat
   
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Default 08.01.2014, 22:38

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I wasn't a big fan of the square soap so I changed it. The bubbles were the hardest part. This was a fun time working this up.
could of used some sub surface scattering....

Particularly gruesome blood.
You got drips and smears and directional splatter.

   
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Default 09.01.2014, 01:21

Thanks guys


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Default 09.01.2014, 06:06

Very nice guys! Interesting different takes.
   
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Default 10.01.2014, 14:51

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Nice work Pat, I hope you do continue with the bubble/waterdrop, It seems to be the hardest part.



Hi Eric and all

Thanks for the 'mission'

Tricky, but not necessarily impossible… here's is a test render on the basic soap bar 'procedural' material. 194 seconds at 1280 x 960. Nothing done in PS apart from adjust gamma slightly and resizing.

I'm checking out on various materials both regular materials and preset Metallics. Hope to post some info anon.

Isosurface aggregations are more problematic, partly as I expected and in someways rather unexpected. I think I'll have to do some 'homemade' ones.

Think I'm gonna have some fun with this one now

Cheers, Pat
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