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Nichod (Offline)
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Default 16.12.2013, 15:37

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Originally Posted by Rene66 View Post
Here's my attempt - I also took the challenge of trying to get the render as close to the original as well - no post FX - Great idea Nichod

Probably the best attempt. Very nice!
   
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Pat88 (Offline)
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Default 16.12.2013, 15:59

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Interesting. 3600˚? I'm curious about detail since yours seems built slightly different compared to the rest.

Hi Nichod

I think the best bit is seeing what everyone comes up with

For mine I used n-edge and helix inside sweep. Added a 3° shear.

Great to have folks joining in too

Cheers, Pat
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ZooHead (Offline)
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Default 17.12.2013, 01:07

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Originally Posted by Nichod View Post
Interesting. 3600˚? I'm curious about detail since yours seems built slightly different compared to the rest.

Hi Nichod, I've included a model and this time the helix is 18000˚.
That way there is no need to join the segments.
Circle Spline- approximation angle of 22˚ to reduce geometry around the circumference.
Helix Spline- angle 0-18000˚, sections-501.
The sections setting allows better linear alignment of geometry.
Perfect linear alignment is possible if you also skew the Circle Spline as per Pat88.

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Nichod (Offline)
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Default 17.12.2013, 02:58

Ahhh. I see. Very nice. Elegant, and clean way to do it.
   
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ZooHead (Offline)
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Default 17.12.2013, 03:09


I couldn't resist doing this one with a slightly edited helix spline.

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Rene66 (Offline)
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Default 17.12.2013, 06:48

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Originally Posted by Nichod View Post
My simple attempt. I was more interested in playing around with the shader though.

Awesome work on the texture!!
Mine was just an adjusted Metal shader with just a color in the reflection node - yours has some subtle texture to it that is nice.
   
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Rene66 (Offline)
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Default 17.12.2013, 06:53

Quote:
Originally Posted by ZooHead View Post
I couldn't resist doing this one with a slightly edited helix spline.

Oooo, very nice - I followed your first description to model mine - 3600º spiral spline nested in a particle array - Particle to Polygon and then had to do some manual deleting of some polygons and then bridging to connect before optimizing and then manually adding the top hooks.

Yours looks soooooo easy to add a sweep to - very nice.
   
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ZooHead (Offline)
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Default 17.12.2013, 13:31

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Originally Posted by Rene66 View Post
Oooo, very nice - I followed your first description to model mine - 3600º spiral spline nested in a particle array - Particle to Polygon and then had to do some manual deleting of some polygons and then bridging to connect before optimizing and then manually adding the top hooks.

Yours looks soooooo easy to add a sweep to - very nice.

Thanks Rene, yours looks the closest to the original.
Great exercise Nichod, this is a great way to
compare methods, and learn some new tricks.

   
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Pat88 (Offline)
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Default Slightly offbeat - 23.12.2013, 15:33

Two ways to beat an egg… although I think this egg may be from a 'caged hen' and not 'free-range'

Just a byproduct of the spring thing… one spline for the spring, the paddles and baton are made from just one other spline, slightly different setup for each.
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