PBR Material Support with NO Fuss
There have been a few threads where PBR (Physically Based Render) Materials have been discussed.
There have been work-arounds and conversions suggested to build a C3D Material using the PBR texture maps.
However, in my experience, its tough to get the C3D materials looking exactly like I expect - I expect them to look like they do in previews (if you purchased/downloaded them), or like they do in alternate software (if you painted them yourself). This is especially true for metallic materials.
So, my wish for today (but I've been wishing for a couple years) is true PBR Materials in Cheetah 3D.
Specifically I'm interested in the metalness/roughness workflow
Thanks for considering!
--Shift Studio.
There have been a few threads where PBR (Physically Based Render) Materials have been discussed.
There have been work-arounds and conversions suggested to build a C3D Material using the PBR texture maps.
However, in my experience, its tough to get the C3D materials looking exactly like I expect - I expect them to look like they do in previews (if you purchased/downloaded them), or like they do in alternate software (if you painted them yourself). This is especially true for metallic materials.
So, my wish for today (but I've been wishing for a couple years) is true PBR Materials in Cheetah 3D.
Specifically I'm interested in the metalness/roughness workflow
Thanks for considering!
--Shift Studio.