State Node

State Node

I'd like the state (or instance?) node to have global in addition to existing local position output.
 
Last edited:
Me too :smile:

And distance to camera too (what gets stored in the z-buffer when finished).

There is a trick to achieve this (local & global) with particles, where the state node gives the local position and when instance position is added you get the global position.
 
Last edited:
Addition:

It is unfortunate to have access to global vs local and especially rotation and scaling properties in the material tag alone.
Together with the missing possibility to mix shaders this seriously cripples Cheetah's material system in comparison with others.

The state node would be the best place to start and give better access to all relevant properties needed for mixed materials.
 
I'd like to add a vote for the ability to get access to the rotation and scaling properties. To make this useful for a use case of mine i'd also like a vector rotate math function so that individual textures in a material can be rotated independently.
 
Back
Top