Bricks, particles and effectors
Hi all!
Newbie questions which I haven't managed to find elsewhere.
1. Is there any easy way to build a brick wall (or cylinder, like a chimney) and then realistically smash it, so that bricks fall naturally? (without building it brick by brick of course...)
2. Is there anything resembling a "glue" function?
3. When I create a particle emitter, it seems that only the original polygon respects the effector (like another rigid body or deflector) and all the emitted particles simply fly right through the rigid object or deflector. Can this disrespectful behavior be stopped? : )
Thanks!
David
Hi all!
Newbie questions which I haven't managed to find elsewhere.
1. Is there any easy way to build a brick wall (or cylinder, like a chimney) and then realistically smash it, so that bricks fall naturally? (without building it brick by brick of course...)
2. Is there anything resembling a "glue" function?
3. When I create a particle emitter, it seems that only the original polygon respects the effector (like another rigid body or deflector) and all the emitted particles simply fly right through the rigid object or deflector. Can this disrespectful behavior be stopped? : )
Thanks!
David
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