Dat question about imported rigged figure
Auto correct from DAE to Dat.... Grrrr.
I imported a figure in DAE format worked fine (only a few morphs out of 112 work.That's not my question)
My question: As you can see my little guy imports with his body, his pants, his shirt and his sandals. (The Sombrero is an obj.)
Question: Is there a way to rotate the joints at one time (Say the right shoulder) and move the shirt as well as the arm. Or does it have to be done one joint at a time? One figure at a time?
I'm afraid that will be the Painful answer.
I am aware I could merge him and re-rig but he's already rigged.
I am looking for suggestions or tips or a solution if one exists.
Auto correct from DAE to Dat.... Grrrr.
I imported a figure in DAE format worked fine (only a few morphs out of 112 work.That's not my question)
My question: As you can see my little guy imports with his body, his pants, his shirt and his sandals. (The Sombrero is an obj.)
Question: Is there a way to rotate the joints at one time (Say the right shoulder) and move the shirt as well as the arm. Or does it have to be done one joint at a time? One figure at a time?
I'm afraid that will be the Painful answer.
I am aware I could merge him and re-rig but he's already rigged.
I am looking for suggestions or tips or a solution if one exists.