Rene66
0
Specular "effect" in Falcon Renderer
Hello everyone,
I am wondering if anyone has come up with a pretty solid protocol for how to create straightforward specular effect in Falcon. I know the Specular node is disabled in Falcon. And I understand that a Specular effect is a type of Reflection. BUT, to simply place a Specular texture image into the reflection node does not create the same effect. Sometimes I have to alter a Specular texture manually and add global reflection blur to the texture. This does NOT create similar results AND now my render time goes up due to the reflection blur. I have not yet experimented with adding a modified Specular texture to the Reflection Blur node as well. Perhaps I should try that as well.
Any tips from any others playing around with an EASY specular effect (using old specular textures) in Falcon?
In Cheetah, the Specular appears to be a very fast calculation. In Falcon (with Reflection blur) the effect is not really what I expect and adds to the render time.
Lately, I've been using the Cheetah renderer when I want that specific specular effect. But, in animation this is a compromise because motion blur is currently only in Falcon.
I'm sure I can figure this out, but I felt a forum thread specifically on tips on how to easily use Specular textures in Falcon would be helpful. The "Specular Size" is something I use to help define the breadth of my specular effect. I actually have no idea how to translate "Specular Size" within the Reflection Node. Any insights?
Hello everyone,
I am wondering if anyone has come up with a pretty solid protocol for how to create straightforward specular effect in Falcon. I know the Specular node is disabled in Falcon. And I understand that a Specular effect is a type of Reflection. BUT, to simply place a Specular texture image into the reflection node does not create the same effect. Sometimes I have to alter a Specular texture manually and add global reflection blur to the texture. This does NOT create similar results AND now my render time goes up due to the reflection blur. I have not yet experimented with adding a modified Specular texture to the Reflection Blur node as well. Perhaps I should try that as well.
Any tips from any others playing around with an EASY specular effect (using old specular textures) in Falcon?
In Cheetah, the Specular appears to be a very fast calculation. In Falcon (with Reflection blur) the effect is not really what I expect and adds to the render time.
Lately, I've been using the Cheetah renderer when I want that specific specular effect. But, in animation this is a compromise because motion blur is currently only in Falcon.
I'm sure I can figure this out, but I felt a forum thread specifically on tips on how to easily use Specular textures in Falcon would be helpful. The "Specular Size" is something I use to help define the breadth of my specular effect. I actually have no idea how to translate "Specular Size" within the Reflection Node. Any insights?