John B
0
Global Coordinate System
I use Cheetah3D exclusively to create models for importing into Unity. A problem I run into every time is that Unity uses a global coordinate system, but Cheetah3D apparently does not. Some objects have the same coordinates in Cheetah and Unity, but others do not, making it difficult to make precise adjustments to the models. I have no idea why some are the same and some are not.
It looks like Cheetah doesn't use a global coordinate system. I can have two objects in the exactly the same position, same pivot point, same everything, but their transform values are different in Cheetah. However, when imported into Unity, which uses global coordinates, identical objects have identical transforms. It gets even more complicated with parent/child relationships.
It would simplify things greatly if I could know the actual coordinates of objects in the global space within Cheetah.
I use Cheetah3D exclusively to create models for importing into Unity. A problem I run into every time is that Unity uses a global coordinate system, but Cheetah3D apparently does not. Some objects have the same coordinates in Cheetah and Unity, but others do not, making it difficult to make precise adjustments to the models. I have no idea why some are the same and some are not.
It looks like Cheetah doesn't use a global coordinate system. I can have two objects in the exactly the same position, same pivot point, same everything, but their transform values are different in Cheetah. However, when imported into Unity, which uses global coordinates, identical objects have identical transforms. It gets even more complicated with parent/child relationships.
It would simplify things greatly if I could know the actual coordinates of objects in the global space within Cheetah.