Use Cheetah3D to create MakeHuman Clothes

Use Cheetah3D to create MakeHuman Clothes

Yes, this can be done.

1. Download Blender (duh)
2. Download MakeHuman (using version 1.1.0)
3. Move the MakeHuman’s Blender plugins to /Users/YOUR_NAME/Library/Application Support/Blender/[blender version]/scripts/addons

There will be three folders, makeclothes, maketarget, and makewalk.

4. Start up Blender. You will see a cube. Delete it (right click on the cube in the scene view over to the top/right).
5. Type N (yes the character N)
6. You will see a panel pop up. Somewhere on it will be “Make Clothes”. Click on the triangle (if it isn’t open).
7. Under Make Clothes there are a lot of confusing options. You will see a button that says “Base Mesh”. If you click it, it opens up into various selections (Average Male, Average Female, Average Child, Average Baby) - pick one. Let’s go with Average Female.
8. Now click the button that says “Load Human Mesh”.
9. You should see a white human form.
10. File/Export we want to export this as an Wavefront OBJ file. Scale NEEDS to be 1.0 (Odds are if you haven’t changed it it will be 1.0). Pick a name (“genericfemale”) and export.
11. Open up Cheetah3D
12. Make sure Import/Export of OBJ has the scale of 1.0
13. Import “generic female”

—— CREATE COOL CLOTHING ITEM
—— ONCE YOU ARE DONE, DO THE FOLLOWING:

14. Delete everything EXCEPT your clothing item.
15. Export as an OBJ file.
16. Switch back to Blender (Assuming that you still have the Average Female mesh in Blender)
17. Import your clothing item. If everything works correctly, it should be positioned on the Blender mannequin correctly and should be outlined in ORANGE.
18. Left click on the item in the Scene (like the C3D objects list). You will know if you did this right because the Make Clothes will say “Object Type: Clothing”.
19. Click the “Create Vertex Groups”. If you don’t do this it won’t work (probably).
20. Type B (just a B). This gives you cross hairs. Position it and then CLICK AND DRAG a box around the character and clothes.
21. Go to the “Make Clothes” panel and click “Make Clothes”.
22. Wait. Wait. Wait. It looks like it is hung, but it isn’t. You get the spinning pizza of doom (or beach ball or whatever you want to call it). Just wait.
23. After what seems like forever, but was only a handful of minutes, you get the cursor back.

——- Finding your created clothing item ——-

This all depends on how things are setup. The default, at least on my machine, is “/Users/YOUR_NAME/makehuman/v1/data/clothes/“ and there should be a folder there with your clothing.

24. You will find a folder called MakeHuman under Documents. In that folder you should also have a v1/data/ and then a lot of other folders. Depending on the clothing you make depends on what folder it goes in. For example, if you are making hair, it would go in the hair folder.

25. Drag the folder from /Users/YOUR_NAME/makehuman/v1/data/clothes/ to the folder /Users/YOUR_NAME/Documents/MakeHuman/v1/data/clothes/ (for example)

26. Start up MakeHuman. Go to Geometries/Clothing and you will now find your custom made clothes. Your clothes should now work with all body types (for the most part).

Please let me know if I’ve missed or left out a step.

Cheers,

Cat
 
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