Issues with Particle Mesh
Hello,
I have created a scene that has a particle mesh that has particles create an object - similar to the Particle Marty sample. When I render the file, I get lots of flashing - the particle mesh will disappear for a few frames, then come back. Is there any way to correct this? Also, I would like to take the mesh out, having it be replaced by model used to create the mesh. In the past, I have used booleans to do this but it won't work with the particle mesh. Any help would be appreciated.
Hello,
I have created a scene that has a particle mesh that has particles create an object - similar to the Particle Marty sample. When I render the file, I get lots of flashing - the particle mesh will disappear for a few frames, then come back. Is there any way to correct this? Also, I would like to take the mesh out, having it be replaced by model used to create the mesh. In the past, I have used booleans to do this but it won't work with the particle mesh. Any help would be appreciated.