Export normals any format?
Is there any format in Cheetah 3D that will export normal maps?
Thanks
Is there any format in Cheetah 3D that will export normal maps?
Thanks
I think the new glTF export does this?
When I texture a simple cube with PBR.png maps and export it, it has like 25MB file size indicating the maps are included.
But I have no software opening such files.
Maybe Unity?
Ahem, Modo can't be the answer for uncle. ...
Swizl, as much as I like you, sometimes you're just a bit over the top. Got it?
Yes to Photoshop no to the rest Gimp used to but no more.Hi Uncle,
I know Photoshop (and I assume GIMP, Affinity Photo, etc. also) has a function to create bump and normal maps.
Hopefully someone will drop in and give more detail about this?
Yes to Photoshop no to the rest Gimp used to but no more.
This from a Gimp compiler Partha "I looked at it and the plugin is very old. The development stopped long time ago and the dependencies are very old."
No need to if you go here: https://gltf-viewer.donmccurdy.comAs I don't want to install a gltf viewer (at the moment I don't use this format) I can't look at an exported file.
Sorry but I failed to install the blender gltf add-on on my system (maybe Windows only or whatever) otherwise I would have already reported some results.Misoversaturated can tell us more: For blender exists an importer (of course).
Unless you "bake" it.With the viewer linked above I could verify that map-based PBR textures (including alpha) work as well as value based ones, whereas procedural (node) based don't, as expected.
Of course, because then it's map based again :wink:Unless you "bake" it.
Don´t know why Cheetah3d needs an importer as it´s meant for game+web development