Textre/Material Question

Textre/Material Question

I downloaded a texture that has the following maps associated with it: AO, Color, Displacement, Gloss, Normal, Reflection.


Some are obvious, but where do I plug these into on my material in the node editor? Some of the names are not the same between programs and I want to make sure they go in the correct spots.


My assumptions: Diffuse = color. Displacement = Displacement modifier (no node plug on material). Reflection = Reflection. Normal = Bumpmap with Bumpmap set to Normal (??).


Thanks.


Bob
 
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