Exported fbx issues
Hi Martin,
Your message box is full, I have to reply here:smile:
To regenerate the issue:
1. Open the 'Alien Walk' sample project, delete the unused 'Take 0', then export to a FBX file.
2. Open a new project, import the exported FBX file, click the skeleton component of the character, click 'Show bind pose', nothing happened, the bind pose was lost.
I had found that all the exported joint types are 'FbxSkeleton::eRoot', which should be 'FbxSkeleton::eLimbNode', this cause the bones look weird in other 3d softwares, after I had fixed them, the bones look fine in other 3d softwares.
Art
Hi Martin,
Your message box is full, I have to reply here:smile:
To regenerate the issue:
1. Open the 'Alien Walk' sample project, delete the unused 'Take 0', then export to a FBX file.
2. Open a new project, import the exported FBX file, click the skeleton component of the character, click 'Show bind pose', nothing happened, the bind pose was lost.
I had found that all the exported joint types are 'FbxSkeleton::eRoot', which should be 'FbxSkeleton::eLimbNode', this cause the bones look weird in other 3d softwares, after I had fixed them, the bones look fine in other 3d softwares.
Art