Understanding 3D animation variants
I'm currently having issues exporting & importing animations across different file formats so I can use in different editors.
Take for example the Alien walking example in Cheetah 3d. I can export that animation as either dae or fbx..... in order to use in other packages like Modo, Maya or Blender.
These animations will run in those other 3D editors, but when I then export that same animation to an Alembic file format from with in those editors.. these animations may not work in some cases.
What is going on here? Is it to do with the animations being on different layers in respect to bone animations?
I'm still a newbie to 3d animation and trying to get my head around the different animations variants.
I have also heard of baking animations, as far as i know it means to merge several mixed animations into one layer or clip (stores keyframe based animations).
Is anyone able to enlighten me a bit?
... or at least point to a good online resource which explains the differences well.
I'm currently having issues exporting & importing animations across different file formats so I can use in different editors.
Take for example the Alien walking example in Cheetah 3d. I can export that animation as either dae or fbx..... in order to use in other packages like Modo, Maya or Blender.
These animations will run in those other 3D editors, but when I then export that same animation to an Alembic file format from with in those editors.. these animations may not work in some cases.
What is going on here? Is it to do with the animations being on different layers in respect to bone animations?
I'm still a newbie to 3d animation and trying to get my head around the different animations variants.
I have also heard of baking animations, as far as i know it means to merge several mixed animations into one layer or clip (stores keyframe based animations).
Is anyone able to enlighten me a bit?
... or at least point to a good online resource which explains the differences well.