New user, working with an STL file of a cylinder type of object that I want to animate an inversion/eversion movement - effectively turning the object "inside out". Any ideas?
With some careful editing of the spline ends you can hide the gap.
I added one "spur" in the hope of using a Ring Modifier for the
rest but that didn't work for me so each spur would have
to be animated separately which is not hard to do.
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