Cheetah3D 7.2.1 - Bug fix release

Cheetah3D 7.2.1 - Bug fix release

Hi,
I've just released Cheetah3D 7.2.1. It's fixes just a relatively short number of bugs but I didn't want to keep that bugfixes back til Cheetah3D 7.3:

Code:
-fixed .mtl export bug
-fixed autosave bug
-fixed some UTI related bug
-fixed some html problems in the documentation

You can download Cheetah3D 7.2.1 at:

https://www.cheetah3d.com/download.php

Bye
Martin
 
Unexpected lack of fall off

Hi there dear forum.

Was just going a quick graphic with C3D and found that falloff didn't work as I expected.

Here's the project, you can clearly see that Falcon does what is expected and that Cheetah gives a flat result.

(unless I've forgotten a vital setting!)

Cheers


Andy
 

Attachments

  • v6.zip
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That worked

Thanks!

Led me to Google the differences and try switching from Ambient Occlusion to Radiosity on other projects.

Cheers


Andy
 
Bug Report

I think reflection blur is broken, in Cheetah as well as Falcon Renderer.
Files with small blur values render differently in 6.3 vs 7.x.

For demonstration i used the Falcon Pig file, replaced the pink material with the metal shader and rendered with reflective blur values of 0.1, 0.03, 0.01 and 0.0.
Instead of getting sharper and closer to the no blur sample, the surface gets darker and below 0.1 not sharper at all.

0.10.png0.03.png0.01.png0.00.png
 
That problem will be fixed in v7.3b1. It's just a bug in the node preview by the way. The UV output of the state node works properly in the scene renderer.

Thanks for reporting.
 

Attachments

  • Cheetah3DScreenSnapz005.jpg
    Cheetah3DScreenSnapz005.jpg
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