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ZooHead (Offline)
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Default 06.09.2017, 18:19


Oops I spoke to soon, sometimes the ruler doesn't flip correctly.

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Joel (Offline)
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Default Advanced Technique by Erfahrener Missbraucher - 07.09.2017, 07:38

Version 7 affords many advanced modeling techniques previously impractical or impossible. Instead of a basic two-step beveled cube, I prefer to use "Just Another Method." 1) Add a Cylinder Polygon Object to scene 2) properties: Sections longitudinal = 4 Sections height = 1 Sections ground = 1 Radius = 0.5 Height = .707 Cover = None 3) Rotate X Axis 315 4) Make Editable 5) Go into Polygon Mode Right click Polygon Fill Hole add top and bottom polygons 6) Right click Object Info Watertight? Yes 7) Add a Polyhedra Polygon Object to scene Properties: Radius = 0.5 Type: Octahedron 9) With Octahedron selected, go into Object Mode 10) Scale up the octahedron X = 1.707, Y = 1.707, Z = 1.707 11) In the Object Browser: Add a Boolean Creator Drag the Cylinder and Polyhedron to be children of the Boolean Creator 12) Select the Boolean Creator 13) Properties: Operation = Intersect Multi-Knife = checked 14) Make the Boolean object editable Voila! A Watertight Cylinder-Octahedron Boolean-Intersection Polygon Object! Which technique provides superior results? You decide.
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Last edited by Joel : 07.09.2017 at 07:52.
   
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AstroLogix (Offline)
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Default 14.09.2017, 00:48

How about:

1: Make an eight sided disk (octagon)
2: Duplicate it 5 times (= 6 x octagons)
3: Rotate each octagon until they make the faces of the truncated cube
4: Fill the triangular holes

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ZooHead (Offline)
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Default 14.09.2017, 02:10


And let's not forget the Symmetry Modifier.
Build 1/8 of the model and let the modifiers build the rest.

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