TimD
0
Render Normal-Flipping Problem
I noticed this when preparing some renders for someone... been meaning to ask about this for a while now...
This mesh has one material applied to it (white), but some faces are coming out dark grey...
The normals appear to be flipped, but I can't flip them back... the whole thing goes haywire. Flipping one face the right way around flips other faces the other way around.. if you get my drift...try it.
Any ideas?
I noticed this when preparing some renders for someone... been meaning to ask about this for a while now...
This mesh has one material applied to it (white), but some faces are coming out dark grey...
The normals appear to be flipped, but I can't flip them back... the whole thing goes haywire. Flipping one face the right way around flips other faces the other way around.. if you get my drift...try it.
Any ideas?