pegot
0
gLTF as a replacement for FBX and Collada?
Could this new 3D interchange format be used with Cheetah as a means of replacing FBX for exporting animations to other apps? Seems very exciting: Open source and much more compact (designed for streaming and WebGL).
Octane Render is going to be supporting this as an import format so it would be a great way to get Cheetah animations into that as an additional rendering option.
If we had gLTF and Alembic support (or some means of exporting physics sims) then I don’t think I would ever have to leave Cheetah for modeling and animation!
https://en.m.wikipedia.org/wiki/GlTF
https://www.khronos.org/gltf
Could this new 3D interchange format be used with Cheetah as a means of replacing FBX for exporting animations to other apps? Seems very exciting: Open source and much more compact (designed for streaming and WebGL).
Octane Render is going to be supporting this as an import format so it would be a great way to get Cheetah animations into that as an additional rendering option.
If we had gLTF and Alembic support (or some means of exporting physics sims) then I don’t think I would ever have to leave Cheetah for modeling and animation!
https://en.m.wikipedia.org/wiki/GlTF
https://www.khronos.org/gltf